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  1. (PDF) How Online Gaming Could Enhance Your Career Prospects

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  2. 😊 Artificial intelligence in gaming research paper. RAND's Experience

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  3. (PDF) A Study of the Influence of Gaming Behavior on Academic

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  4. (PDF) Internet Gaming Addiction: A Systematic Review of Empirical Research

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  5. Creating an Impressive Gaming Experience Research Paper Example

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  6. Role of the Media in Video Game Coverage Research Paper Example

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  1. (PDF) Online Gaming: Impact on the Academic Performance and Social

    Online games are a popular way for people to spend their free time. Some people believe that playing video games can serve a variety of purposes: to learn, to relieve stress, to compete with ...

  2. Full article: Influence of online computer games on the academic

    This scoping literature review examines the research on digital game-based learning for non-traditional students enrolled in postsecondary education and the implication games can have on achievement and learning outcomes. ... Human Nutrition. This online game allows non-traditional students to explore the following modules in a game format: a ...

  3. Effect of internet use and electronic game-play on academic ...

    Playing electronic games included playing games on a gaming console (e.g. PlayStation, Xbox, or similar console ) online or using a computer, or mobile phone, or a handled device 12. The primary ...

  4. (PDF) Online Games

    The framework. encompasses research areas in network infrastructure, game platform architecture, game applications, player study, ICT mediated social activities, social capital, and game business ...

  5. Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic

    The game genres examined were 3D adventure, first-person shooting (FPS), puzzle, rhythm dance, and strategy. The total training durations were 16-90 h. Results of this systematic review demonstrated that video gaming can be beneficial to the brain. However, the beneficial effects vary among video game types.

  6. Massively Multiplayer Online Games and Well-Being: A Systematic

    Abstract. Background: Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is a primary reason for their high popularity. Interestingly, the adverse effects of MMOs have attracted significant attention compared to their potential benefits.

  7. The Impact of Online Game Addiction on Adolescent Mental Health: A

    Among adolescents, excessive online gaming has become a lifestyle and is associated with psychological symptoms (psychopathological symptoms and life satisfaction), social health (social ...

  8. The Impact of Online Games on Student Academic Performance

    This research aims to investigate the influence of online video gaming on the academic performance of students. The study will examine the relationship between online gaming and academic performance, as well as factors that may moderate this relationship, such as the days of gaming sessions, gender, and academic performance.

  9. Positive effects of online games on the growth of college students: A

    Online games are criticized by educators because many students invest a lot of time, money, and energy into games, which seriously affects their academic studies, social interaction, and physical and mental health, and ultimately leads to the tragedy of online game addiction (Freeman, 2008; Kuss and Griffiths, 2012; Blinka and Mikuška, 2014 ...

  10. Frontiers

    1 BinZhou College of Science and Technology, Binzhou, China; 2 Binzhou Polytechnic, Binzhou, China; 3 Faculty of Education, Beijing Normal University, Beijing, China; 4 National Institute of Vocational Education, Beijing Normal University, Beijing, China; Introduction: The present study aimed to examine the effects of online game addiction on reduced academic achievement motivation, and the ...

  11. Online Games, Addiction and Overuse of

    Abstract. Online gaming addiction is a topic of increasing research interest. Since the early 2000s, there has been a significant increase in the number of empirical studies examining various aspects of problematic online gaming and online gaming addiction. This entry examines the contemporary research literature by analyzing (1) the prevalence ...

  12. Esports Research: A Literature Review

    Constance Steinkuehler is a professor of informatics at the University of California, Irvine, and principal investigator in the Esports Research Lab. She has published two books and more than 90 articles and chapters on thinking and reasoning related to videogames. She serves on the advisory board for the UCI Esports Program and Chairs the UCI Diversity and Inclusion in Esports Task Force.

  13. Playing games: advancing research on online and mobile gaming

    Playing games: advancing research on online and mobile gaming consumption Introduction. Computer games consistently generate more revenue than the movie and music industries and have become one of the most ubiquitous symbols of popular culture (Takahashi, 2018).Recent technological developments are changing the ways in which consumers are able to engage with computer games as individuals ...

  14. Playing Games: A Qualitative Study on Online Gamers

    Abstract. This paper first covers the traditional meaning of 'gaming' and 'playing' followed by the changes fostered by the use of internet. Online gaming as an emerging phenomena is then discussed in the light of changing trends in the available resources, opportunities and lifestyle of the modern youth. The purpose of this paper is to study ...

  15. (PDF) Online Gaming: Impact on the Academic Performance and Social

    Academia.edu is a platform for academics to share research papers. Online Gaming: Impact on the Academic Performance and Social Behavior of the Students in Polytechnic University of the Philippines Laboratory High School ... IRCHE 2017 4th International Research Conference on Higher Education Volume 2018 Conference Paper Online Gaming: Impact ...

  16. PDF An Investigation Of High School Students' Online Game Addiction With

    The aim of this study is to investigate high school students' online game addiction with respect to gender. The sample which was selected through the criterion sampling method, consists of 81 female (61.8 %) female, and 50 male (38.2 %), total 131 high school students. The "Online Game Addiction Scale" which was developed by Kaya and ...

  17. The Association Between Video Gaming and Psychological Functioning

    Introduction. Video gaming is a very popular leisure activity among adults (Pew Research Center, 2018).The amount of time spent playing video games has increased steadily, from 5.1 h/week in 2011 to 6.5 h/week in 2017 (The Nielsen Company, 2017).Video gaming is known to have some benefits such as improving focus, multitasking, and working memory, but it may also come with costs when it is used ...

  18. Online gambling and social casino gambling among young adults

    The present research examined the mechanisms of initiating online gambling among young adults. Of particular interest was whether social casino gaming was noted as part of young adults' experience with online gambling. This is because there is growing concern that social casino gaming may be a 'gateway' to online gambling. Three focus groups (N = 21) were conducted with young ...

  19. Video generation models as world simulators

    We explore large-scale training of generative models on video data. Specifically, we train text-conditional diffusion models jointly on videos and images of variable durations, resolutions and aspect ratios. We leverage a transformer architecture that operates on spacetime patches of video and image latent codes. Our largest model, Sora, is capable of generating a minute of high fidelity video.

  20. Paper Identifies Effects Of US Online Gambling Expansion

    A new research paper from UC San Diego suggests that legalizing new forms of online gambling has significant consequences for US jurisdictions ... authors split 14 states into five groups that enacted gaming expansion laws between 2020 and 2023. As a control group, the authors used 18 states that did not do so in that time period.

  21. 58‐4: Late‐News Paper: Dynamic MTF Measurements of Gaming Monitors

    This is the first study to demonstrate the line-based dynamic modulation transfer function (MTF) measurement method for comparing the performances of different gaming monitors. A single line was scrolled on the monitors, and a small region of the screen was captured with a high-speed camera during one display refresh period.

  22. (PDF) IMPACT OF ONLINE GAMING ADDICTION ON SOCIAL ...

    This theory can be app lied to the research paper on online gaming a ddiction . and social isolation in several ways. Firstly, technology determinism theory can be used to argue that the rise o f .

  23. Pengaruh Game Online Terhadap Perilaku Prokrastinasi Siswa Kelas 5

    It was concluded that online games contribute to procrastination behavior towards grade 5 children in Cemoro State Elementary School along with the findings of the chi-square test found a p-value of < 0.05. This study tried to identify the influence of online games on the procrastination behavior of grade 5 elementary school children of SD Negeri Cemoro. The research method utilizes ...

  24. Error‐transfer‐theory based adaptive filtering algorithm for external

    Electronics Letters is an interdisciplinary, rapid-communication journal covering the latest developments in all electronic and electrical engineering related fields.

  25. <em>Journal of Nursing Scholarship</em>

    Journal of Nursing Scholarship is a peer-reviewed nursing research journal publishing articles that provide the necessary tools to improve nursing care around the world. Abstract Background The concept of health equity by design encompasses a multifaceted approach that integrates actions aimed at eliminating biased, unjust, and correctable ...

  26. P‐171: Research on Improving the Bending Ability of Foldable AMOLED

    SID Symposium Digest of Technical Papers is an information display journal publishing short papers and poster session content from SID's annual symposium, Display Week. ... Moreover, based on the stress simulation research, a nonlinear model relationship between the strain of the TLD film layer (SiNx) and the clamp distance, which is a key ...

  27. Online Gaming Addiction and Basic Psychological Needs Among Adolescents

    Online Gaming Addiction and Basic Psychological Needs. Self-determination theory is a well-established motivational theory comprising six mini-theories (Ryan & Deci, 2017).One of these mini-theories is the Basic Psychological Needs Theory (BPNT), which claims that the satisfaction of basic psychological needs is associated with better health and greater psychological well-being (Ryan & Deci ...

  28. 54‐4: Innovative Research on Full Display Technology for Face

    This paper mainly introduces related research of the full screen technology for face recognition under OLED screen. By analyzing and studying the influence of infrared light irradiation on OLED screen, especially the influence of infrared light irradiation on TFT, the relevant mechanism analysis is completed, and the corresponding optimization solution is proposed, so as to realize face ...

  29. Full article: Preparing and implementing education policy initiatives

    The DCES research on which this paper is based used a descriptive multiple-case survey design combining both quantitative and qualitative methods to investigate DCES members' roles regarding the preparation, implementation, and communication of education policy initiatives at the local level.

  30. THE IMPACT OF ONLINE GAMING ADDICTION ON MENTAL HEALTH ...

    The levels of online gaming addiction and mental health among IIUM students were found to be significantly low. The relationships between online gaming addiction and mental health components ...