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Computer Games Essay

This page analyzes a  computer games essay  and also notes how you can make good use of the question to plan and organize your essay.

You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.

Take a look at the IELTS task 2 question:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. 

What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?

The Topic and the Task

Remember to always analyze the question carefully. The topic should be fairly clear:

  • Computer games

Remember to also look carefully to see if the topic is being narrowed down to a particular aspect of the topic. In this case it is:

Children Computer Games Essay

Now you need to check what the task is. How many things do you have to write about?

Hopefully you realized there are three things that you can easily turn into brainstorming questions:

  • What are the positive impacts of computer games on children?
  • What are the negative impacts of computer games on children?
  • How can the negative impacts be minimized?

Your answers to these questions will form your computer games essay.

You do not have much time and you have three things to answer, so one or two ideas for each is enough, as remember you will need to explain your ideas and give examples.

Now, take a look at the model answer.

Computer Games Essay Question:

You should spend about 40 minutes on this task.

Write about the following topic:

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.

Give reasons for your answer and include any relevant examples from your own experience or knowledge.

Write at least 250 words.

Computer Games Essay Model Answer:

Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.

With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.  

In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing. 

To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.

( 295 Words )

This computer games essay is well-organized and it directly answers the question, with each paragraph addressing one of the tasks.

Note how the topic sentences match the tasks (which have been taken from the prompt):

  • What are the positive impacts of computer games on children ?

With regards to the positive effects, playing computers games can develop children’s cognitive skills.

  • What are the negative impacts of computer games on children ?

However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain.

  • How can the negative impacts be minimized ?

In order to minimize these negative impacts, parents need to take certain steps.

This is why analyzing the question is so important. This provides you with the basic building blocks with which to write your essay.

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The Impacts of Violent Video Games on Young Minds: An IELTS Writing Guide

The influence of violent video games on young people is a topic that frequently appears in IELTS Writing Task 2, reflecting its relevance in societal discussions. This essay will delve into this complex issue, providing insights into crafting a high-scoring IELTS response.

Table of Contents

  • 1 IELTS Essay Topics
  • 2.1 Essay Analysis
  • 2.2 Model Essay
  • 2.3 Writing Tips
  • 2.4 Vocabulary
  • 3 Conclusion

IELTS Essay Topics

Here are some potential IELTS Writing Task 2 questions related to this theme:

Some people believe that violent video games have a negative impact on young people and contribute to rising crime rates. Others argue that these games are harmless entertainment. Discuss both views and give your opinion.

  • To what extent do you agree or disagree that the negative effects of violent video games outweigh the positive ones?
  • Many people are concerned about the content of video games and the impact they may have on young people. What are some of these concerns, and what solutions can you suggest?

Sample Essay: Analyzing the Impact of Violent Video Games

Let’s choose the first question for our sample essay:

Essay Analysis

This question requires a balanced discussion, presenting both sides of the argument before concluding with your perspective. Key areas to address include:

  • The potential negative impact of violent content: desensitization to violence, aggression, and the potential link to real-world violence.
  • The counter-argument: video games as a form of entertainment, stress relief, and potential benefits like improved cognitive skills.
  • Your opinion: Support your stance with logical reasoning and relevant examples.

Model Essay

The pervasiveness of violent video games has sparked intense debate about their potential impact on young people. Some argue that these games are a significant factor in youth violence, while others view them as harmless entertainment. This essay will explore both sides of this argument before presenting my own viewpoint.

Proponents of the view that violent video games contribute to aggression often cite studies linking exposure to such content with increased aggressive behavior and desensitization to violence. They argue that repeated exposure to virtual violence can normalize aggressive behavior in young minds, making them more likely to act out violently in real life. Additionally, they point to cases where perpetrators of violent crimes had a history of playing such games, suggesting a causal link.

Teenager Playing Violent Video Game

However, opponents of this view contend that video games are simply a form of entertainment and that blaming them for societal issues like violence is an oversimplification. They argue that millions of young people enjoy these games without any negative impact on their behavior. Moreover, they highlight the potential benefits of gaming, such as improved hand-eye coordination, problem-solving skills, and social interaction through online multiplayer games.

While both sides raise valid points, I believe that excessive exposure to violent video games can have a detrimental effect on young people. The constant bombardment of violent imagery can desensitize them to violence and potentially increase their risk of aggression. It is crucial for parents and educators to monitor and regulate young people’s gaming habits and to encourage healthier forms of entertainment.

Word Count: 275

Writing Tips

  • Use topic-related vocabulary: Employ words like “desensitization,” “aggression,” “cognitive skills,” and “virtual violence” to demonstrate a strong grasp of the topic.
  • Present a balanced argument: Acknowledge and refute points from both sides to showcase critical thinking skills.
  • Provide clear examples: When supporting your arguments, use specific examples to illustrate your points effectively.
  • Use linking words and phrases: Words like “however,” “moreover,” “additionally,” and “in conclusion” enhance the flow and coherence of your essay.
  • Pervasiveness (adjective): The state of being widespread or present throughout. (pronounced: pur-vey-siv-ness)
  • Desensitization (noun): The process of becoming less sensitive or responsive to something. (pronounced: dee-sen-si-ti-zay-shun)
  • Normalize (verb): To make something seem normal or acceptable. (pronounced: nor-muh-lize)
  • Proponents (noun): Supporters or advocates of a particular idea or cause. (pronounced: pruh-poh-nents)
  • Detrimental (adjective): Harmful or damaging. (pronounced: de-tri-men-tal)

The debate surrounding the impact of violent video games on youth is complex. When crafting your IELTS essay, ensure you analyze both sides, present a clear opinion, and utilize appropriate vocabulary and grammar to achieve a band 7 or 8 score. Remember to practice regularly with various topics to enhance your writing skills and confidence.

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  • October 8, 2021

IELTS Writing Task 2 Sample: Playing video games

IELTS writing sample playing video games

Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. 

In your opinion, do the drawbacks of video games outweigh the benefits?

Playing video games has become a popular pastime activity for many people. While it is claimed by some that such games do not have any harmful effects on players and are in fact educationally beneficial, I believe that playing them is more harmful than useful.

On the one hand, some video games might help players develop sharper cognitive skills. For instance, people who play strategic video games have to analyze the enemy movements, familiarize themselves with the virtual environment, think of a strategy, and react fast enough to fight the foes. All these require using critical thinking, spatial memory, and fast mental processing speed. Developing such skills will help students with subjects like mathematics. Moreover, playing such games has been reported to trigger the secretion of Serotonin, which is also called the pleasure-inducing hormone. Therefore, gaming might not only help people perform better at their tasks but also make them happier.

On the other hand, I would argue that there are two main drawbacks to such activities, which make the disadvantages outweigh the advantages. For one thing, playing such games can be highly addictive because they keep rewarding players for any little achievements in the game. As a result, gamers may choose to sit at their computers and spend a great deal of time playing. This becomes a problem when students opt to play games instead of doing their homework, or other people decide to replace social interactions in real life with virtual ones. For another, gamers spend a considerable portion of their day sitting and being physically inactive. This sedentary lifestyle leads to many health issues such as obesity and high cholesterol levels, resulting in more serious illnesses like diabetes and blocked arteries later in life. Hence, I believe that video games are not as beneficial as some may believe, and playing them should be limited in order to avoid poor health.

In conclusion, playing video games seems to help players with their mental skills, but it comes with dire costs to their education and health.

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Essay#3 | Video Games

You should spend about 40 minutes on this task..

  • Analyse the question. (1-2 minutes)
  • Brainstorm as many ideas as you can. (2 minutes)
  • Make a plan for the answer. Decide how many paragraphs you will need and choose ideas from the fist you have fact brainstormed, in your plan, note down examples you want to use as well. (2 minutes)
  • Write your answer following your plan. While writing your answer, try to use some conditional sentences and the type of emphatic language you looked at in Activity 6. Keep the sample answer in front of you as a model. (30 minutes)
  • Check your work carefully for mistakes. (4 minutes)

Write about the following topic:

Nowadays many people have access to computers and a large number of children enjoy playing video games.

What are the advantages and disadvantages of playing video games for children?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

Model answer.

In today’s world where we all have access to the internet, more and more children are playing computer games and their popularity is increasing all the time. This essay will look at the positive aspects these games can have and also the negative effects on children.

Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills. Instructions need to be understood and games often include complicated problems which need to be solved.

However, there are also many problems with the increasing popularity of computer games. Many children become addicted to them and they play for hours, sometimes through the night. In South Korea, the government has banned children from playing games after midnight as the problem was so great and the effect on education was very negative. Furthermore, some children find it difficult to identify what is real and what is virtual. Some people argue that this has led to a rise in crime inspired by video games. This is not proven, but it is undeniable that games today can be very violent.

To sum up, there are both advantages and disadvantages with computer games and it seems that parents need to exercise caution and monitor their children’s activity as some games may be more suitable than others.

(252 words)

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IELTS WRITING TASK 2: Computer games

May 26, 2021 | IELTS , IELTS Test , IELTS Vocabulary , IELTS Writing

Copy of Copy of Copy of Copy of Copy of Copy of Copy of IELTS Reading Tips by Andrew Turner at English With An Expert

Below is a model answer for a Task 2 double question type essay. With this type of question, you need to take care to answer the question asked – and ensure that if the question includes a plural, you answer in the plural.

This model essay follows the following template:

  Introduction : with the position

1st Body Paragraph : the reasons gaming is popular

2nd Body Paragraph : why this is a good thing

Conclusion : repeating the position and main ideas 

The Question

You should spend about 40 minutes on this task.

Write about the following topic:

Many people spend a large amount of their free time playing computer games.

What might be the reasons for this?

Is this a good thing or a bad thing?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

IELTS Writing General Task 2 Model Answer - Computer Games by Andrew Turner @ EnglishWithAnExpert.com

Video games, both those played on consoles at home and those on mobile devices on the go, are, for many, a welcome diversion from the pressures of daily life. Video games can give enthusiasts an outlet for creativity, a social environment in which to meet new people, and a platform on which to develop new skills. This is, therefore, often time well spent.

It is unsurprising that more people are spending their leisure time playing games; after all, the events of 2020 have kept most of the world’s population confined to their homes. Console, tablet and phone gaming are some of the few pastimes left available to us, keeping many people occupied during undeniably tough times. This is a continuation of a trend that began long before the pandemic; games console sales have been on the rise for years, with Sony’s PlayStation consistently among the most popular. 

Research suggests that this is good since playing video games – particularly certain types – may play a significant role in cognitive development. Outdated studies which linked gaming with decreased physical activity and other pejorative outcomes failed to make an important distinction: that between different genres. A first-person shooter, for example, may not deliver noticeable benefits to the player – although, for some, such games may improve their reaction times. Games centred around puzzles and problem solving, however, can substantially improve mental dexterity and acuity. 

To conclude, the trend towards spending more time playing video games is a positive development, giving otherwise unoccupied and isolated players a way to think laterally, make friends and devote energy to learning new things. These are positive outcomes, showing that the increasing amount of time people spend playing video games is undoubtedly a good thing. 

Why not answer this question and receive professional feedback from an IELTS professional. Purchase a  writing correction package here.

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IELTS Essay: Computer Games

by Dave | Real Past Tests | 18 Comments

IELTS Essay: Computer Games

This is an IELTS writing task 2 sample answer essay on the topic of computer games from the real IELTS exam.

Please consider supporting me on Patreon.com/howtodoielts to receive my exclusive IELTS Ebooks – you can even sign up for private live lessons with me!

Many adults nowadays prefer spending their free time playing computer games.

Why do they do this?

Is this a positive or negative development?

A large proportion of adults now enjoy playing computer games during their free time. In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity.

The primary cause of increased interest in games is their availability. In the past, computer games could only be played on desktop computers at home. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits. For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. This creates a powerful feedback loop in the same way as other drugs.

In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles. Before computer games became pervasive habits, individuals were more likely to spend time talking with friends, reading books, participating in physical activities, and being generally more productive. All these habits were better for mental and physical health. Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. The cumulative effect, particularly when coupled with other passive activities such as using social media and watching streaming sites, is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity. It is therefore important for adults to set limits for themselves.

1. A large proportion of adults now enjoy playing computer games during their free time. 2. In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity.

  • Paraphrase the overall essay topic.
  • Write a clear opinion. Read more about introductions here .

1. The primary cause of increased interest in games is their availability. 2. In the past, computer games could only be played on desktop computers at home. 3. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. 4. This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits. 5. For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. 6. This creates a powerful feedback loop in the same way as other drugs.

  • Write a topic sentence with a clear main idea at the end.
  • Explain your main idea.
  • Develop it with specific or hypothetical examples.
  • Keep developing it fully.
  • Extend with some short sentences as well.
  • State the furthest possible result.

1. In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles. 2. Before computer games became pervasive habits, individuals were more likely to spend time talking with friends, reading books, participating in physical activities, and being generally more productive. 3. All these habits were better for mental and physical health. 4. Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. 5. The cumulative effect, particularly when coupled with other passive activities such as using social media and watching streaming sites, is a generation of less active and creative individuals.

  • Write a new topic sentence with a new main idea at the end.
  • Explain your new main idea.
  • Include specific details and examples.
  • Continue developing it…
  • as fully as possible!
  • Continue the hypothetical example.

1. In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity. 2. It is therefore important for adults to set limits for themselves.

  • Summarise your main ideas.
  • Include a final thought. Read more about conclusions here .

What do the words in bold below mean? Make some notes on paper to aid memory and then check below.

A large proportion of adults now enjoy playing computer games during their free time . In my opinion, this is a result of developments in mobile technology and is decidedly negative since computer games encourage passivity .

The primary cause of increased interest in games is their availability . In the past, computer games could only be played on desktop computers at home. Now, it is possible to play the same essential games on laptops , tablets , and smartphones . This means that individuals are more likely to become addicted over time as research has shown the strength of intermittent rewards in forming addictive habits . For example, the average worker can play games on their phone while on the commute to work, during work on a desktop or laptop, and throughout the day whenever they have a break. This creates a powerful feedback loop in the same way as other drugs .

In my opinion, the entertainment value of such games pales in comparison to their impact on sedentary lifestyles . Before computer games became pervasive habits , individuals were more likely to spend time talking with friends, reading books, participating in physical activities , and being generally more productive . All these habits were better for mental and physical health . Computer games, on the other hand, require a minimal level of mental activity and feed users small bursts of dopamine that keep them occupied and entertained for hours. The cumulative effect , particularly when coupled with other passive activities such as using social media and watching streaming sites , is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is harmful as it fosters passivity . It is therefore important for adults to set limits for themselves.

For extra practice, write an antonym (opposite word) on a piece of paper to help you remember the new vocabulary:

large proportion of a lot of

computer games games played on the computer – such as Minecraft, Axie Infinity, etc.

free time spare time

result consequence

developments changes

mobile technology smartphones, etc.

decidedly definitely

encourage passivity make people less active

primary cause main reason

increased interest in caring more about

availability access to

played on desktop computers on a computer at home

same essential games basically the same games

laptops portable computers

tablets thin computers, iPads

smartphones mobile phones

addicted can’t stop playing

strength power

intermittent rewards receiving something every once in a while

forming addictive habits make you addicted

average worker normal person

while on during

commute travelling

during while

throughout the day all day

whenever at any time

creates fosters

powerful feedback loop cycle

in the same way as similar to

other drugs narcotics, stimulants

entertainment value interesting and engaging

pales in comparison not as strong as

impact effect

sedentary lifestyles passive ways of living

pervasive habits common practices

participating in doing

physical activities sports

generally overall

productive active

mental and physical health emotional and body health

require a minimal level need just some

mental activity brain at work

feed users give playerse

small bursts little bits

dopamine a drug that creates pleasure in the brain

occupied busy

cumulative effect all combined

particularly when especially as

coupled with combined with

watching streaming sites websites like Netflix

generation people of the same age

harmful not good

fosters passivity makes you less active

therefore thus

set limits have clear boundaries

Pronunciation

Practice saying the vocabulary below and use this tip about Google voice search :

lɑːʤ prəˈpɔːʃən ɒv   kəmˈpjuːtə geɪmz   friː taɪm rɪˈzʌlt   dɪˈvɛləpmənts   ˈməʊbaɪl tɛkˈnɒləʤi   dɪˈsaɪdɪdli   ɪnˈkʌrɪʤ pæˈsɪvɪti ˈpraɪməri kɔːz   ɪnˈkriːst ˈɪntrɪst ɪn   əˌveɪləˈbɪlɪti pleɪd ɒn ˈdɛsktɒp kəmˈpjuːtəz   seɪm ɪˈsɛnʃəl geɪmz   ˈlæpˌtɒps ˈtæblɪts ˈsmɑːtfəʊnz əˈdɪktɪd strɛŋθ   ˌɪntə(ː)ˈmɪtənt rɪˈwɔːdz   ˈfɔːmɪŋ əˈdɪktɪv ˈhæbɪts ˈævərɪʤ ˈwɜːkə   waɪl ɒn   kəˈmjuːt   ˈdjʊərɪŋ   θru(ː)ˈaʊt ðə deɪ   wɛnˈɛvə   kri(ː)ˈeɪts   ˈpaʊəfʊl ˈfiːdbæk luːp   ɪn ðə seɪm weɪ æz   ˈʌðə drʌgz ˌɛntəˈteɪnmənt ˈvæljuː   peɪlz ɪn kəmˈpærɪsn   ˈɪmpækt   ˈsɛdntəri ˈlaɪfˌstaɪlz pɜːˈveɪsɪv ˈhæbɪts pɑːˈtɪsɪpeɪtɪŋ ɪn   ˈfɪzɪkəl ækˈtɪvɪtiz ˈʤɛnərəli   prəˈdʌktɪv ˈmɛntl ænd ˈfɪzɪkəl hɛlθ rɪˈkwaɪər ə ˈmɪnɪml ˈlɛvl   ˈmɛntl ækˈtɪvɪti   fiːd ˈjuːzəz   smɔːl bɜːsts   ˈdəʊpəmiːn   ˈɒkjʊpaɪd   ˈkjuːmjʊlətɪv ɪˈfɛkt pəˈtɪkjʊləli wɛn   ˈkʌpld wɪð   ˈwɒʧɪŋ ˈstriːmɪŋ saɪts ˌʤɛnəˈreɪʃən   ˈhɑːmfʊl   ˈfɒstəz pæˈsɪvɪti ˈðeəfɔː   sɛt ˈlɪmɪts  

Vocabulary Practice

I recommend getting a pencil and piece of paper because that aids memory. Then write down the missing vocabulary from my sample answer in your notebook:

A l______________________f adults now enjoy playing c______________________s during their f___________e . In my opinion, this is a r_______t of d__________________s in m____________________y and is d______________y negative since computer games e__________________y .

The p________________e of i____________________n games is their a______________y . In the past, computer games could only be p_____________________________s at home. Now, it is possible to play the s___________________________s on l__________s , t__________s , and s______________s . This means that individuals are more likely to become a____________d over time as research has shown the s_________h of i_________________________s in f_________________________s . For example, the a_______________r can play games on their phone w___________n the c_____________e to work, d_________g work on a desktop or laptop, and t__________________________y w_____________r they have a break. This c____________s a p_______________________________p i____________________s o__________________s .

In my opinion, the e____________________________e of such games p_______________________n to their i_________t on s_____________________s . Before computer games became p___________________s , individuals were more likely to spend time talking with friends, reading books, p____________________n p______________________s , and being g_____________y more p____________e . All these habits were better for m_____________________h . Computer games, on the other hand, r_____________________________l of m_________________________y and f________________s s________________s of d______________e that keep them o______________d and entertained for hours. The c____________________t , p____________________n c__________________h other passive activities such as using social media and w_______________________s , is a generation of less active and creative individuals.

In conclusion, adults play computer games more often these days because of the availability of mobile technology and this is h_____________l as it f_____________________y . It is t___________e important for adults to s______________s for themselves.

Listening Practice

Learn more about this topic by watching videos from The New York Times YouTube channel below and practice with these activities :

Reading Practice

Read more about this topic and use these ideas to practice :

https://www.theatlantic.com/technology/archive/2011/03/computer-games-dont-rot-the-brain-they-help-us-learn/72972/

Speaking Practice

Practice with the following speaking questions from the real IELTS speaking exam :

  • What kinds of games do kids play now?
  • How have habits towards games changed?
  • Do girls and boys play the same kinds of games?
  • What can children learn from games?
  • What types of games can the whole family play together?

Writing Practice

Practice with the related IELTS essay topic below:

Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children.

To what extent do you agree or disagree?

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18 Comments

Sandrawhite06@yahoo.com

Hello, in the introduction,is it ok to use word ‘mobile technology’ when the question is about computer games?

Dave

It is a little iffy – but I tried to connect them more in the first body paragraph by saying that the games are essentially the same.

To be safe, you might want to stick to games played on the computer itself – but smartphones are just a type of portable computer so that’s why I felt fine extending it.

Otherwise, the distinction to me feels arbitrary – games are games, after all.

Ok. Thank u

You’re welcome!

Benita

Hope you are doing great!

What is your idea about my introduction?

Computer games, once merely perceived as children’s hobbies, are now becoming increasingly popular as adults’ pastimes. To relieve work stress and to enjoy their inherent competitiveness, people take refuge in these computerized recreational activities. Personally, I believe that the proliferation of these games has been detrimental to people’s mental and physical health.

Thanks a lot!

Great level of vocabulary – very academic, Benita.

A little long and wordy, though.

gakki

Nowadays, people from all countries in all ages like playing computer games. However, such kind of games is considers as posion to children by parents, becaues games can not educate kids and are bad for the health. In my opinion, I disagree with this statement as I believe computer games actually have many benefits for children, including mental and physical benefits.

Computer games can improve the ability to imagine. In recent years, more and more games do not ask players to win, but to create. For example, there is a game about creating a brand new civilization on a planet. It needs players to design the building based on the environment of the planet. In such games, children can not only learn about building and biology, but also apply what they’ve learned to their own creations. Moreover, it has fewer constraints on the creation of games than other situations, such as paper folding or Lego. Therefore, children are encouraged to create in computer games and have the perfect stage to do so.

The reaction ability can also be developed by playing computer games. In some games, the player needs to focus on the computer and decide what to do immediately. In the first personal shooting games, the player needs to shoot the target as quickly as they see it, which improves the speed of reaction. In action games, the player needs to achieve many outstanding movements by pressing the game controller in some pattern, which results in flexible hands. If children want to win, they need to control their bodies perfectly. During the time of playing games, children practice the speed of reaction and learn to control their bodies.

As a result, I can not agree with the view that the game is harmful for children. By contrast, I argue that computer games can help children develop their capacity for creation and body control.

Good work again, Gakki!

Still some informal language like ‘poison’ but otherwise really strong examples, support, and a academic vocabulary!

Shaima

Computer games that used to be a major hobby of children is also played by a large proportion of adults today to pass their free time. Personally, I believe the main reasons for this are to relieve stress from work or family and is used an escape from reality. Although these may seem like benefits, I endorse that they contribute to a negative development. I will further discuss my reasons in this essay.

Decades or years ago adults would have preferred to read a book, speak to a friend, or go for a walk during their free time to relieve stress, which I believe is decidedly much more rewarding to ones mental and physical health in comparison to computer games. For instance, going for a walk would allow the individual some alone time as well as improve his/her physical health due to better blood circulation and exercise. This way of relieving stress is much more active and beneficial unlike sitting in front of a screen for hours, destroying your eyesight as well as keeping your mind less active.

Moreover, computer games are played as an escape from reality. However, I think that there are copious other ways to detach from reality that give a positive development and helps the individual in numerous ways. For instance, reading a book requires imagination, taking one’s mind to another perspective as an escape as well as continually making the mind creative. Furthermore, reading also allows one to increase in knowledge through vocabulary and other writing skills. Whereas on the other hand, in computer games you are instructed what to do and how to do the required actions, which calls for less imagination or brain activity. In conclusion, computer games are played by adults to relieve stress and detach from reality which although seems beneficial, I believe is not the right aspect for stress relief or an escape from reality as its benefits are minimal. hence, I think it is a negative development.

Hey Dave! I posted another answer! Hope you could review it and let me know the band i could expect as well as any improvements required. Thank you so much!!!

I’ll take a look soon, Shaima!

Thank you so much!! It would be great if you could please check them as soon as possible cause I’m panning to do my ielts around next week. If you can check other essays too, ill try uploading more! Thank you loads once again, i hope you can help me!! I highly appreciate the work you do. Please let me know the band I could receive for each essay too as well as where to improve.

Hi Shaima – sorry I am a bit busy – but if you want to sign up to have them checked, then you can sign up here: Patreon.com/howtodoielts

okay no problem! Does signing up mean i can send you essays daily and you will check them for me and give a band score?

It depends on what you sign up for – but you won’t get an unlimited number of essays marked – you can pay for each marking separately or maybe just get one marked so that you have an idea of what you need to work on, Shaima.

Ok great! May I please know how I can get one essay marked as well as the fee?

It depends if you want to sign up for band scores or full corrections and feedback.

You can check the different prices on here: Patreon.com/howtodoielts

Lele

There is an increasing amount of popularity of computer games among people from different countries and age groups. The majority of parents perceive this negatively as it does not necessarily contribute to children’s academic skills. In my view, I strongly support their outlook as computer games foster introverted character and addictive behaviour which can bring harm to society in the long run.

First of all, playing games on devices decidedly grows an individualistic personality which could impede children from socialising with their peers. As mobile games can be played individually, more and more children are isolating themselves from the outside world. Therefore, parents are concerned that their offspring might lose the ability to communicate with other people. 

In addition, children generally become more passive and refuse to leave their sedentary activities. Playing computer games could possibly drive them to be game addicts for they find comfort in before their desktop computers all day. This may put the children at a disadvantage as they are more likely to lack physical activities and have a higher chance of obesity in the future.

To sum up, it is true that computer games are pervasive, yet disadvantageous at the same time for it turns young people to be less sociable and let a passive routine dominate them. I recommend that parents supervise the children when they utilise their devices so they can prevent all the negative effects immediately; also, parents could enact strict regulations regarding a schedule when children can play games and focus on other beneficial activities.

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Some People Regard Video Games as Harmless Fun- IELTS Writing Task 2

Janice Thompson

Updated On Oct 03, 2023

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Table of Contents

Sample essay.

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Some people regard video games as harmless fun or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

Opinion essay

Introduction

Sentences 1&2 – Video games are a source of entertainment and recreation for numerous adults and children across the world. The purpose served by video games is often the source of much debate, sparking conversations about which are more significant – their benefits or their disadvantages.

Sentence 3 – I agree that the shortcomings of video games overshadow their perks and shall explain my perspective in the forthcoming paragraphs.

Body paragraphs

Paragraph 1 – Several individuals show signs of gaming addiction and this affects their performance at school and at work.

Paragraph 2 – Increased gaming is linked with various health issues.

Paragraph 3 – Video games do have certain benefits.

It was reiterated that the drawbacks of video games are more significant and outweigh its beneficial effects as stated in the introduction.

Video games are a source of entertainment and recreation for numerous adults and children across the world. The purpose served by video games is often the source of much debate, sparking conversations about which are more significant – their benefits or their disadvantages. I agree that the shortcomings of video games overshadow their perks and shall explain my perspective in the forthcoming paragraphs.

To start with, video games have become a cause of significant apprehension for individuals, particularly children and youth, and for society as a whole. Many people display signs of addiction to video games and suffer emotional distress when they are not gaming. As a result of gaming obsession, their performance at school and work get negatively impacted. People’s social skills deteriorate and they tend to become more socially detached from others due to excessive gaming. Other effects of being hooked to video games include augmented aggression, languished moods and increased anxiety, as found in research

Video games also have a number of detrimental physical effects on people. Since they are primarily a sedentary activity, they have been associated with rising obesity in youngsters. Individuals playing video games also tend to skip meals or snack on junk food which also contributes to obesity. Increased screen time due to gaming can also result in worsened eyesight and frequent headaches. Lastly, research has also found that repeated stress injuries are common in gamers due to overuse of their thumbs, fingers, and wrist. Conditions such as carpal tunnel syndrome are becoming increasingly prevalent as well.

However, research has also found that video games may have some benefits for people. It can serve as a way of connecting with others, providing a sense of community to people and also be a source of enjoyment. It has also been found to increase focus when played in moderation and has applications in medical science.

In conclusion, it must be said that while there is a fruitful side to video games, they have far more significant adverse impacts on human life, which overshadow the benefits.

Meaning – activity one participates in for enjoyment and pleasure Example – Hannah always knits for recreation, when she is not busy teaching at the local preschool.

Meaning – an advantage or benefit Example – The perks of shopping from a thrift store is that, besides it being cheap and sustainable, you also get to own a unique piece of vintage fashion.

  • Forthcoming

Meaning – impending or approaching Example – After leaving the show, Dev found that he was simply uninterested in knowing what was going to happen in the forthcoming episodes.

  • Deteriorate

Meaning – worsen or decline Example – The officers from the health department noted that the quality of care provided by the hospital had deteriorated since their last inspection.

Meaning – isolate, segregate or move away Example – Ria began to detach herself from all her school friends when she moved away from her hometown for college.

Meaning – grow weak or decline Example – The basil plant I gifted her has been languishing on her windowsill because she keeps forgetting to water it.

  • Detrimental

Meaning – harmful or negatively impactful Example – Doctors say that even passive smoking can have a detrimental impact on people’s health.

Meaning – within reasonable limits Example – It is good to enjoy drinking coffee but make sure to drink it in moderation.

Meaning – successful or beneficial Example – After months of hard work, the scientists found that their efforts in conducting the experiment had been fruitful.

Meaning – surpass or outshine Example – The judges declared that star anise overshadowed the flavours of all other spices she used in her dish.

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Janice Thompson

Janice Thompson

Soon after graduating with a Master’s in Literature from Southern Arkansas University, she joined an institute as an English language trainer. She has had innumerous student interactions and has produced a couple of research papers on English language teaching. She soon found that non-native speakers struggled to meet the English language requirements set by foreign universities. It was when she decided to jump ship into IELTS training. From then on, she has been mentoring IELTS aspirants. She joined IELTSMaterial about a year ago, and her contributions have been exceptional. Her essay ideas and vocabulary have taken many students to a band 9.

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Home / IELTS, CAE, FCE Writing Samples / IELTS Writing Task 2: Video Games and Children Nowadays

IELTS Writing Task 2: Video Games and Children Nowadays

Most of the children these days are spending their time playing computer games and spend less time playing outdoor sports. Why is this? Is this positive or negative?

In modern times, a majority of kids are indulged in playing computer games for long hours and dedicated less time for playing out of door activities  (1) . This trend is the result of reduced social interaction, and I believe this tendency has a negative impact, in terms of children lacking the behaviour of socialization (2) . The main reason for children being too much involved in video games is not having supporting environment that can help kids to play with other children. This can be attributed to the fast phase of urban life where most of the people are completely involved in a day to day activities and does not have time to spare for interaction with others (3) . As a result, almost all families are leading an isolated life. Thus kids growing in these families have rare interaction with their neighbours and this promotes them to spend most of their time in the home (4) . All these factors lead to children investing more time in video games which can be played alone and in fact looks very attractive to kids (5) . In my view, the trend of kids getting immersed in computer game leads to adverse ramifications. This is because kids who start playing video games get addicted to it and rarely show interest in other activities. This kind of behaviour and attitude gradually leads to children lacking interest in activities played in open space. In addition, due to limited interaction with the society, kids are even showing a lack of involvement in community functions. In conclusion, modern society has witnessed a change in the pattern of activities played by kids (6) . This is purely a matter of change in the lifestyle of the whole society which has an adverse effect on children in terms of lacking social behaviour. 297 words

The commentaries are marked in brackets with number (*). The numbered commentaries are found below. The part in italics is taken from the text, the word underlined is the suggested correction. Words in (brackets) are the suggested addition to the original phrase or sentence.

  • In modern times, a majority of kids are indulged in playing computer games for long hours and dedicate less time to out-of-door activities — ‘out-of-door’ is spelled using dashes, it is also somewhat old-fashioned, maybe the more-widely accepted ‘outdoor’ would be better; you don’t “play” an activity (this mistake will repeat itself in the last paragraph).
  • This trend is the result of reduced social interaction, and I believe this tendency has a negative impact, in terms of children lacking social skills  — normally, complex constructions seem more favourable from a student’s perspective — an examiner ought to get impressed with the verbal intricacy. However, I’d take a simple and clear ‘social skills’ over a more sophisticated ‘behaviour of socialization’ any day.
  • This can be attributed to the fast phase of urban life where most of the people are completely involved in a day-to-day activities and do not have time to spare for interaction with others. — ‘Day-to-day’ is an adjective here so it should be hyphenated. The verb ‘to do’ refers to ‘people’ and therefore should be plural.
  • this encourages  them to spend most of their time at  home (or inside ) — you can’t use ‘promote’ in the sense ‘make do something’. Secondly, if you mean the opposite of ‘out-of-doors’, then stick to two suggested words.
  • All these factors lead to children investing more time in video games which can be played alone and in fact looks very attractive to kids  — consider rephrasing the second part of the sentence after ‘and’ (e.g. All these factors lead children to invest more time in video games, which are fun to play even alone ).
  • In conclusion, modern society has witnessed a change in the pattern of activities chosen/favoured  by kids  — this inaccuracy was explained in #1.

This text could use a more diverse vocabulary: word ‘activity’ was used 6 times, ‘interaction’ and ‘lack’ – 4 times each, ‘children’ – 8 times. As some words can be problematic to paraphrase, try building your sentences with verbal variety in mind. You might want to try

Another issue is use of Continuous Tense — there are 15 verbs that use this tense in the text. The author has to make sure to use it with a purpose in mind. I didn’t correct any of it assuming (sic!) that the tenses are used intentionally.

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this writer is outstanding due to the fact that advance vocabulary. thank you so much for showing this vital essay template.

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Children Watch a lot of TV and Play Video Games, These Activities Are Not Beneficial for a Child’s Mental Health

Children Watch a lot of TV and Play Video Games, These Activities Are Not Beneficial for a Child’s Mental Health - IELTS Task 2 Band 9 Sample Essay

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Model Essay 1

As digital media increasingly infiltrates the daily lives of children, concerns about its impact on mental health persist. I contend that television and video games offer both risks and benefits, which I will examine through their potential to impair social interactions and cognitive development, alongside their capacity to enhance educational outcomes and strategic thinking skills.

Critics often highlight the potential negative effects of excessive screen time on children, citing issues such as reduced attention spans, impaired social skills, and increased aggression. Research indicates that children immersed in violent content may exhibit more aggressive behaviour, potentially due to the normalization of violence and their inability to distinguish between real and virtual scenarios (Anderson & Bushman, 2001). Furthermore, sedentary screen time can replace more cognitively stimulating activities, such as reading and interactive play, which are crucial for development. Extended screen viewing might also contribute to sleep disturbances, further impacting cognitive functions and mood. However, it is essential to recognize that these outcomes largely depend on the nature of the content consumed and the amount of time spent in front of screens.

Conversely, television and video games also have potential benefits when used appropriately. Educational programs like 'Sesame Street' have been shown to enhance literacy and numeracy in young viewers through engaging formats that mirror classroom learning strategies. These programs often incorporate interactive elements that encourage viewers to think and respond, thereby actively engaging their cognitive skills. Similarly, strategic and role-playing video games can develop problem-solving skills, enhance strategic thinking, and improve hand-eye coordination. These games require players to make quick decisions and solve complex problems, which can translate into improved academic and real-life skills. Moreover, these platforms can serve as a social bridge, connecting children with peers over shared interests, thereby fostering social skills and collaboration. This is particularly beneficial for children who may have difficulties in traditional social settings.

In conclusion, while television and video games can indeed influence negative behaviours and displace crucial developmental activities, they also hold the capacity to bolster cognitive skills and educational growth. The effects hinge significantly on content quality and the moderation of screen time, demonstrating that these media forms are not inherently harmful but require careful management.

Model Essay 2

The prevailing view that television and video games negatively impact children's mental health is one I wholeheartedly contest. I argue that these mediums, when utilized judiciously, can actually foster cognitive and emotional growth, providing valuable educational content and promoting social connections among peers.

Contrary to popular belief, television and video games are not inherently harmful; rather, their impact is largely determined by the content and context in which they are used. Educational programs and games are specifically designed to stimulate mental development and creativity in young minds. For instance, shows like "Blue's Clues" and games such as "Minecraft" encourage problem-solving and critical thinking skills by presenting scenarios that require analytical thinking and creativity. These interactive experiences are beneficial for cognitive stimulation, contradicting the assertion that all screen time is detrimental. Additionally, with the advent of educational technologies, children can experience personalized learning journeys that adapt to their individual learning pace, further enhancing their engagement and comprehension.

Moreover, the assertion that television and games encourage antisocial behaviour overlooks their capacity to foster community and teamwork. Many video games require cooperation, strategy, and communication, qualities that are indispensable in real-world social interactions. Online platforms and multiplayer games create spaces for children to interact across cultures and geographies, broadening their social horizons and teaching them about teamwork and cultural diversity. For example, games like "Fortnite" and "Roblox" offer children a venue to collaborate, compete, and connect with others, which can enhance their social skills and emotional intelligence. These games also often involve problem-solving under pressure, teaching resilience and strategic planning—skills that are valuable in educational and social contexts.

In conclusion, the belief that television and video games inherently harm children's mental health is an oversimplification. When used appropriately, these platforms can significantly enhance a child's cognitive and social skills. It is critical to leverage the potential of these digital tools to complement traditional educational methods and social interactions, rather than dismissing them as harmful.

Model Essay 3

The advent of ubiquitous digital entertainment has sparked intense debate regarding its influence on the mental well-being of our youth. I unequivocally agree that the pervasive exposure of children to television and video games is detrimental, focusing on how these activities impede developmental growth and foster negative behavioural patterns.

Firstly, the overconsumption of screen time is directly correlated with significant detriments to cognitive and emotional development in children. Research by Gentile et al. (2004) shows that prolonged exposure to television and video games is linked to shorter attention spans and poorer academic performance, suggesting a causal relationship. The passive nature of watching TV contrasts sharply with the active cognitive engagement required by activities like reading or playing educational games, which are crucial for the development of critical thinking and problem-solving skills. Furthermore, the instant gratification provided by on-demand media can diminish persistence, a key trait necessary for overcoming academic and personal challenges. This trend towards immediate satisfaction may undermine a child's ability to endure longer and more complex tasks, which are common in educational settings.

Moreover, the content often found in these mediums can lead to antisocial behaviour and emotional desensitization. Frequent exposure to violent scenes has been shown to normalize aggression as a conflict resolution method, a link strongly supported by psychological research from Anderson & Dill (2000). This exposure to violence can blunt emotional responses to real-life aggression, making such behaviour seem acceptable or trivial. Such media consumption also displaces valuable social interactions that are essential for learning empathy and cooperation. The replacement of real-world interactions with virtual ones can inhibit a child's ability to interpret and respond to social cues, potentially isolating them from their peers and leading to emotional withdrawal. This isolation is concerning as it may also prevent children from developing strong interpersonal relationships, which are foundational for emotional stability and social development.

In conclusion, the negative ramifications of extensive television watching and gameplay among children cannot be overstated. These activities stunt cognitive growth and foster undesirable behaviours, thereby posing a substantial threat to their mental health.

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Ielts essay # 1315 - children watch a lot of tv and play video games, ielts writing task 2/ ielts essay:, nowadays, children watch a lot of tv and play video games. however, some think that these activities are not beneficial for a child’s mental health., to what extent do you agree or disagree.

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Modern Games vs Traditional Games IELTS Essay

Some people think that modern games can help children develop a wide range of skills, but others argue that traditional games can be much better for developing such skills. To what extent do you agree or disagree?

Give reasons for your answer and include any relevant examples from your own knowledge or experience. You should write at least 250 words.

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In the past children often used to stay outside the house all day and play their traditional games such as cricket and football, whereas today most children stay inside the house playing video games such as Fortnite and Call of Duty. I personally agree that traditional games can be much better at developing skills that could be beneficial in the future.

First and foremost, Taking part in traditional games keeps you healthy and fit. This is due to the fact that playing games such as football tests your speed as well as strength. By playing such games, your body remains energized and fit. On the other hand, sitting on couch, playing video games has no physical advantage. It causes increase in obesity and many other health problems. One example can be taken from the fact by comparing Messi, a great footballer and Ninja, an absolute beast at gaming. By just looking at them, you can judge who is in better shape. It is Messi, because he is always working out and playing football. And there are many other examples that can be taken by comparing sportsmen and E-sportsmen. ieltsxpress

Furthermore, traditional games teach us love and peace. All the games played such as cricket support to have a peaceful match and environment. On the contrary games such as battlefield portray violence. This is not good for the mental health for the students because they are exposed to blood and gore at an early age. An example to this is a child who loves to watch and play cricket is a lively and peaceful person, whereas another child, who is addicted to video games, can be found to be dull and violent. Further example could be taken from cricketers and game streamers. When you watch cricket on Television, you find that the players are very calm and rarely rage. While when you watch streamers play video games, you might find that they rage and curse excessively. This is not only harmful for the watchers but it is bad for the mental health of the  streamer.

Moreover, playing traditional games after acquiring education relaxes one’s mind and body. This makes them ready and fresh to study again. However, playing video games puts strain on your eyes and hands as well as your brain. This puts burden on your mind. And it can affect one’s education. For example, Players who play sports such as tennis play the game to relax the body, after the activity, if he goes back to studying, he wil feel fresh and ready to work hard again. Contrarily, a person who plays video games all day will not be able to withstand the burden of studying and will feel like not doing it.

So in conclusion, I believe that parents should force their children to not stay around the house all day and go play outside.

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India’s Vinesh Phogat stuns Olympic 50KG wrestling champion Susaki in Paris Games opener

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India’s Vinesh Vinesh, left, celebrates after defeating Japan’s Yui Susaki in the round of 16 of the women’s freestyle 50kg wrestling match, at Champ-de-Mars Arena, during the 2024 Summer Olympics, Tuesday, Aug. 6, 2024, in Paris, France. (AP Photo/Eugene Hoshiko)

Japan’s Yui Susaki and India’s Vinesh Vinesh, left, compete in the round of 16 of the women’s freestyle 50kg wrestling match, at Champ-de-Mars Arena, during the 2024 Summer Olympics, Tuesday, Aug. 6, 2024, in Paris, France. (AP Photo/Eugene Hoshiko)

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PARIS (AP) — India’s Vinesh Phogat stunned four-time world and defending Olympic champion Yui Susaki of Japan with a late takedown to claim a 3-2 decision in their opening match in the 50-kilogram division at the Paris Olympics on Tuesday.

Susaki, the seemingly unbeatable top seed in Paris, won the gold medal at the Tokyo Olympics three years ago without conceding a point.

Phogat didn’t stop after upsetting Susaki. She won her quarterfinal match against Ukraine’s Oksana Livach 7-5, then won her semifinal against Cuba’s Yusneylis Guzman Lopez 5-0 to become the first Indian woman to reach an Olympic final.

Phogat will wrestle American Sarah Hildebrandt for the gold medal on Wednesday. Hildebrandt defeated Mongolia’s Otgonjargal Dolgorjav 5-0 in the other semifinal.

It’s been quite a journey for Phogat. She tore an anterior cruciate ligament during her Olympic quarterfinal in 2016 and was taken out on a stretcher. She had never placed higher than ninth at the Olympics or third at a world championship event.

Because Phogat reached the final, Susaki has a chance to fight for a bronze medal through repechage. She will face Livach on Wednesday.

AP Summer Olympics: https://apnews.com/hub/2024-paris-olympic-games

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  1. IELTS Writing Task 2 Sample: Playing video games

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  2. IELTS Essay: Computer Games

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  3. Modern Games vs Traditional Games IELTS Essay

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  4. IELTS Reading Series Two: 19

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COMMENTS

  1. IELTS Writing Task 2 Sample 565

    IELTS Writing Task 2/ IELTS Essay: You should spend about 40 minutes on this task. Write about the following topic: People have easy access to video games nowadays and many people consider playing video games as a form of entertainment or even educational. Others however completely deny this and say that video games only have negative effects ...

  2. IELTS Writing Task 2: 'video games' essay

    At present, video games have become a means of spending leisure periods for a plethora of people, in addition to that, a number of people take it as their occupation. This essay will identify the reasons which led it to this stage of popularity as well as will depict whether it can be considered as a boon or a curse.

  3. Computer Games Essay

    Computer Games Essay. This page analyzes a computer games essay and also notes how you can make good use of the question to plan and organize your essay. You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this. Take a look at the IELTS ...

  4. Video games: Essay from Examiners

    Video games: Essay from Examiners. 3159. By IELTS Practice Online. Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

  5. Sample Essay: Analyzing the Impact of Violent Video Games

    The influence of violent video games on young people is a topic that frequently appears in IELTS Writing Task 2, reflecting its relevance in societal ... When crafting your IELTS essay, ensure you analyze both sides, present a clear opinion, and utilize appropriate vocabulary and grammar to achieve a band 7 or 8 score. Remember to practice ...

  6. IELTS Essay: Computer Games

    Analysis. 1. Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces. 2. While some claim there is educational value in these games, I would side with those decrying the propagation of a passive lifestyle. Paraphrase the overall essay topic. Write a clear opinion.

  7. IELTS Writing Task 2 Sample: Playing video games

    In conclusion, playing video games seems to help players with their mental skills, but it comes with dire costs to their education and health. Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them.

  8. Essay#3

    Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills.

  9. Many people play video games as a main way to entertain

    These days, video games are considered a major recreational activity for many people. From my perspective, the drawbacks that accompany this trend are more significant than the benefits | Band: 5.5 ... Writing9 was developed to check essays from the IELTS Writing Task 2 and Letters/Charts from Task 1. The service helps students practice writing ...

  10. IELTS WRITING TASK 2: Computer games

    IELTS WRITING TASK 2: Computer games. Below is a model answer for a Task 2 double question type essay. With this type of question, you need to take care to answer the question asked - and ensure that if the question includes a plural, you answer in the plural. This model essay follows the following template:

  11. IELTS Essay: Computer Games

    Read more about introductions here. 1. The primary cause of increased interest in games is their availability. 2. In the past, computer games could only be played on desktop computers at home. 3. Now, it is possible to play the same essential games on laptops, tablets, and smartphones. 4.

  12. IELTS Writing Task 2: video games

    Personally, I'd answer this question in the same way as I'd answer a 'discuss both views and give your opinion' question. I'd write 4 paragraphs: Introduce the topic, both sides of the argument, and my view. Explain the benefits of video games. Explain the drawbacks. Summarise / repeat my overall opinion.

  13. IELTS Writing Task 2/ Essay Topics with sample answer.

    IELTS Writing Task 2/ IELTS Essay: You should spend about 40 minutes on this task. Some people regard the video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

  14. IELTS Writing Task 2: Topic Entertainment

    Relaxation tools /stress relievers. Face-to-face interaction. A society of people living sedentary lifestyles. Makes people vulnerable to. Deterioration of health. Tags. writing task 2. The availability of entertainment such as video games on handheld devices are harmful to individuals and to the society they live in.

  15. IELTS Writing Task 2 Sample 249

    IELTS Writing Task 2/ IELTS Essay: You should spend about 40 minutes on this task. ... Video games are widely popular, especially among teenagers and children, and people spend a considerable amount of their daily time playing these types of games. Even though video games provide great pleasure to humans and work as a brain teaser, the ...

  16. Some People Regard Video Games as Harmless Fun- IELTS Writing Task 2

    Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits? Outline Essay Type. Opinion essay. Introduction. Sentences 1&2 - Video games are a source of entertainment and recreation for numerous adults and children across the world.

  17. IELTS Writing Task 2: Video Games and Children Nowadays

    In modern times, a majority of kids are indulged in playing computer games for long hours and dedicated less time for playing out of door activities (1).This trend is the result of reduced social interaction, and I believe this tendency has a negative impact, in terms of children lacking the behaviour of socialization (2).. The main reason for children being too much involved in video games is ...

  18. Nowadays, Children Watch a lot of TV and Play Video Games

    Explore our IELTS band 9 sample essays addressing the debate on whether children watching a lot of TV and playing video games impacts their mental health. Dive into expert analyses that challenge and expand upon the view that these activities are not beneficial for a child's mental health. Perfect for IELTS candidates looking to refine their writing skills and gain insights into crafting ...

  19. Some people regard video games as useful educational tool

    Video games have become an integral part of modern society, captivating millions of individuals worldwide. ... Writing9 was developed to check essays from the IELTS Writing Task 2 and Letters/Charts from Task 1. The service helps students practice writing for IELTS and improve their writing skills. By using this site, you agree to read and ...

  20. Band 6: Playing video games is one of the cheapest sources of

    Check out this IELTS Writing Task 2 essay written by our user on the topic: Playing video games is one of the cheapest sources of entertainment for children. Skip to content 24 Hours Only: Get 49% OFF on Our Premium Plan - Check Out Now!

  21. IELTS Essay # 1315

    Model Answer 2: The impact of TV and video games on children's mental health is a serious issue that requires thorough analysis. Some people suggest that excessive video games and TV is associated with psychological issues in youngsters and this essay completely agrees with it. Too much screen time can have negative effects on children's ...

  22. 50 Latest Game IELTS Topics

    50 Latest Game IELTS Topics. Get a band score and detailed report instantly. Check your IELTS essays right now! Read more ». Advantages and Disadvantages. Topic: Many doctors are concerned about the high use of computer games by children and young people.

  23. Modern Games vs Traditional Games IELTS Essay

    Modern Games vs Traditional Games IELTS Essay. In the past children often used to stay outside the house all day and play their traditional games such as cricket and football, whereas today most children stay inside the house playing video games such as Fortnite and Call of Duty. I personally agree that traditional games can be much better at ...

  24. India's Vinesh Phogat stuns Olympic 50KG wrestling champion Susaki in

    PARIS (AP) — India's Vinesh Phogat stunned four-time world and defending Olympic champion Yui Susaki of Japan with a late takedown to claim a 3-2 decision in their opening match in the 50-kilogram division at the Paris Olympics on Tuesday.. Susaki, the seemingly unbeatable top seed in Paris, won the gold medal at the Tokyo Olympics three years ago without conceding a point.